Character design workflow: Part 1; Genesis.
Undertaking large projects is always daunting but a strong and steady workflow is a great way to deal with the load. In part one I’ll go through my personal conceptual stages of character design before...
View ArticleCharacter design workflow: Part 2.
Last week in Character design workflow: Part 1; I talked about the conceptual stages of character design, this week we’ll be putting pencil to paper. Stage 3: Guides, boxes, circles, cylinders and...
View ArticleBobo’s Beard Intro Sequence Revealed
We’re working on a animated project for children, a lot of information has to stay under wraps for now, however we’re proud to present the intro sequence for the show. Bobo’s Beard tells the story of a...
View ArticleBobo at D&AD
As you may have noticed, we’ve been working relentlessly on an animation project currently being considered by the BBC. Next week, Bobo’s Beard is being exhibited in London at the D&AD New Blood...
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